Uncanny Valley

Home Futurist Uncanny Valley
Published on January 2, 2016

In the slums of the future, virtual reality junkies satisfy their violent impulses in online entertainment. An expert player discovers that the line between games and reality is starting to fade away. 3DAR’s latest short film explores the frightening potential of our next technological revolution. Behind the scenes coming soon! Stay connected, but not too much 😉 Artwork and process in 3dar.com

CREDITS WRITTEN AND DIRECTED BY FEDERICO HELLER EXECUTIVE PRODUCERS GERMAN HELLER BRANDON MASEDA Representation: Scott Glassgold / Ground Control — scott@groundcontrol-la.com.

Here is “Uncanny Valley” short film with English and French subtitles. All right reserved. Virtual reality, to me is… The only reality. I remember the first time I tried it. I thought to myself “Wow, “I’m never gonna be bored again.” 17 hours of combat a day, a hundred kills, about 8, 10 deaths. Five senses support. 360 degrees immersion. Enhanced pain. I wake up, check on my rankings, and go straight to the battlefield. My life offline is simple. I log there. Sleep there. The bathroom’s there and that’s it. I haven’t left this house in… quite a few years. I had trouble with the law, in the past. With VR I feel like I can express myself. Express my anger. In a way that’s not dangerous. I feel like I can be myself and not go to jail for it. My job is to provide psychological assistance in VR dependent neighborhoods. To be honest, they don’t seem to manifest any interest in being a part of society. And, looking at their present conditions I don’t think they’d have a place either. I don’t feel comfortable around people. I don’t really know what I should say or do. The game play is… It’s just simpler. There’s no people. Just targets. Move! Move! Another man down. 1-3, let’s try to get our formation back. – There’s another stampede coming. – Roger that. 6-5, we’re moving south west, over. November, is there a reason you’re standing there? – What are you looking at? – Just go without me. – Roger that. – Let’s keep moving steady. We should be approaching our target any second now. What the hell are you doing?! Stop it! You’re shooting into thin air! November! Are you… — Who are you? Hey! Hey! What’s wrong with you, soldier? Who the hell are you talking to? 5-5, I don’t know what his problem is, but he’s standing there and he’s pretty useless. Just keep on the good channel, ladies. I’ve got another ghost inside. Life have limits… … to slow. Nothing happens. It’s too quiet. – Boring. – It’s lonely. – It’s depressing. – I don’t like it. I want it to be as intense as possible. As real as possible. Attention, there’s a ghost straight four minutes of your location. Be prepared for a frontal assault. Have your ammunition ready.


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  1. Paul Cousens

    That is messed up hoew far people take things. There is even a television show, I forgot what it is called, but it shows people that have the strangest addictions. I can’t remember what they were exactly but they were like eating paper or carboard constantly. Things that I would never think of doing and consider extremely unhealthy. Possibly even deadly.

  2. madetofly

    It is a cool concept, but it completely falls apart when you think about it. I mean, who is controlling the robots and the structures for the game? Would it make sense to have a bunch of homeless guys controlling your robots instead of experienced soldiers? Maybe store your virtual assassins in some sort of facility where you can control them, instead of just having them out in the world along with all the people you are killing.

  3. Ahmad Hafizuddin Bin Ismail

    All the concepts aside, I think this is really well done. The CGI is a bit campy but it’s probably because of the budget. This would probably be great if it’s given a holywood budget and made into a full-length movie. The story telling in this is okay, but it’s a bit rush.

  4. ZXD22

    Pretty nice stuff, I like it. Can’t wait for the movie to come out!

  5. Kimberly Davis

    Powerful story and a true possibility. It is one of the fears people have of VR that people would become so addicted that they would lose touch with reality. I love the way they presented that dilemma especially since we sort of see it now without VR in video games today. People become so hooked they do not want to interact with society or move forward in life.

  6. Nicholas Principe

    I’m interested in seeing this. I want to expand my movie interests.

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